Os Princípios Básicos de The First Berserker: Khazan
Os Princípios Básicos de The First Berserker: Khazan
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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Em linha fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
Enquanto enfrenta um mundo cheio de criaturas perigosas, ele deve resgatar a honra que perdeu, mesmo de que isso signifique combater o próprio exfoircito de que outrora este respeitava.
Quem gosta por um souslike mais “tradicional” provavelmente não vai apreciar tanto este fato do de que não há 1 Bastante mapa interconectado de modo a explorar.
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
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A clara inspiraçãeste para isso foi Nioh, qual também utiliza 1 sistema bem semelhante, contudo isso tira um pouco do charme de 1 Souls e a graça de explorar 1 mundo interconectado e parecer caminhos natural escondidos entre as áreas.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence The First Berserker: Khazan repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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Vejo isso mais como uma decisão para facilitar este desenvolvimento, já qual fazer 1 mapa completo da muito Ainda mais produção, contudo junte isso ao fato por qual as armas sãeste drops aleatórios do inimigos e este ímpeto do explorar diminui bastante, usando um grande impacto até mesmo na atmosfera geral do game.
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Acompanhe a jornada de Khazan em Procura de vingança e aprenda tais como ele se torna o primeiro berserker pelo Universo DNF.